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Automated Guided Vehicle 3D Free Download

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Automated Guided Vehicle 3D
Published: Aug 04, 2015
File Size: 115.8 MB
Embedded Media
Industry: Games
Material Count: 1
Texture Resolution: 2048 x 2048 px
Object Count: 1
Polygon Count: 3799
Y-Up / Z-Up: Z-Up
Bone Count: 2
Skinning

Description: Automated Guided Vehicle 3D
This is a game ready Automated Guided Vehicle. These vehicles are used to transport materials without the need for constant manual direction. It was designed specifically for use in games or other real-time visualizations. Originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.

The main renders & wireframes were done in Marmoset Toolbag 2.

File Formats: .max for 3ds Max 2015, .fbx, & .obj

|| Geometry ||

7226 Total Tris

3791 Total Polys

4191 Total Verts

Polygons are all quads or tris, no n-gons

Model unwrapped manually to make most efficient use of the UV space

Model scaled to approximate real world size (inches)

Dimensions: W:47” x L:104” x H:83”

Model centered at the origin

All textures, materials & objects named appropriately

Tested in Marmoset Toolbag 2

Tested in Unreal Engine 4

No special plug-ins needed to use this product

.obj & .fbx versions exported from 3ds Max 2015

The high poly model used to bake the texture maps is also included.

|| Skinning ||

There are separate .max & .fbx versions called rigged & static. The static version is just one object with no bones. The rigged version has two bones to help with animating the lift.

|| Textures ||

2048×2048 diffuse, specular, gloss, normal & ambient occlusion (AO) maps
Textures in .tga format
Textures made for Physically Based Rendering (PBR)
Model texture paths are stripped

One final note: Unfortunately there’s no universal standard for normal map orientation among game engines. If the normals don’t look correct try inverting the green and/or red channels of the normal map in an image editor.

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